What it sells
Automates localization and content workflows.
Business model breakdown
Buyer: who owns the budget?
Localization managers and team leads at software companies and game studios (quoted: Localization Team Lead, Playrix; localization engineer, Haufe X360).
Trigger: what makes them buy now?
Localization run through files, spreadsheets and plain string lists is slow with no context or audit trail (Haufe X360 had 380,000+ strings and Excel round-trips).
Workflow: what inputs become what output?
Store multilingual content in one grid (CMS), manage translation tasks and workflows (TMS), translate in a CAT editor using translation memory, term bases and context-aware AI, and sync content via API, integrations and automations back into the game or app.
Economics: what it saves and how it charges
SaaS subscription by tier (Basic, Team, Enterprise) with separately priced CMS, TMS and CAT modules plus per-seat add-ons; case claim of 10x faster localization cycle.
Distribution: how it reaches customers
Self-serve 14-day free trial plus "Schedule demo"; Enterprise via get in touch; integrations/marketplace add-ons.
Funding history and coverage
| Round date | Stage | Amount | Investors | Source |
|---|---|---|---|---|
| 2026-06-01 | — | €1.2M | — | news.google.com |
Profiles summarize public reporting and company websites. Business-model notes are MaxBC's reading of that material, not confirmed facts; unknowns are left blank rather than guessed. Updated 2026-10-12.