What it sells
Generative-physics animation technology (Phoenix model, Latent Behaviour Engine) for real-time emergent character animation in games.
Business model breakdown
Buyer: who owns the budget?
UnverifiedTechnical animation directors / CTOs at game studios licensing middleware.
Trigger: what makes them buy now?
Keyframed environment interactions are limited and expensive to author; studios want emergent, reactive character animation without hand-keying each case.
Workflow: what inputs become what output?
Replaces keyframed/blended animation and ragdoll with physics rigs driven by muscles that react to the environment in real time.
Economics: what it saves and how it charges
Value claimed: saves the cost of authoring environment-interaction animations ("no keyframes").
Distribution: how it reaches customers
Closed beta / waitlist for studios ("Request to join Closed Beta").
Funding history and coverage
| Round date | Stage | Amount | Investors | Source |
|---|---|---|---|---|
| 2026-06-10 | — | $8M | — | news.google.com |
Profiles summarize public reporting and company websites. Business-model notes are MaxBC's reading of that material, not confirmed facts; unknowns are left blank rather than guessed. Updated 2026-10-13.