What it sells
Sports-IP fashion commerce.
Business model breakdown
Buyer: who owns the budget?
UnverifiedIndividual consumers shopping online.
Trigger: what makes them buy now?
UnverifiedCombat-sport and fitness fans and practitioners buying gear from featured brands (boxing, jiu-jitsu); limited "Race On Draw" drops and trending-product lists drive timed purchases.
Workflow: what inputs become what output?
Browse brand shops, join DRAW for scarce items, and buy via web or app; some items are sold via marketplace intermediary.
Economics: what it saves and how it charges
UnverifiedRetail margin on resold brand goods (e.g. Winning glove KRW 481,300 vs list 553,500) plus own-licensed apparel (Black Combat) sold at list price.
Distribution: how it reaches customers
Own web store and mobile app, with a partners program for brands.
Funding history and coverage
| Round date | Stage | Amount | Investors | Source |
|---|---|---|---|---|
| 2026-08-13 | Seed | — | — | news.google.com |
Profiles summarize public reporting and company websites. Business-model notes are MaxBC's reading of that material, not confirmed facts; unknowns are left blank rather than guessed. Updated 2026-10-12.