What it sells
Research hypothesis (not verified): SoulChat: LINE-based interactive chat experiences where fans become inhabitants of an anime world and talk with its characters.
Business model breakdown
Buyer: who owns the budget?
UnverifiedThe individual fan paying per title; anime production committees or licensors act as the partner side.
Trigger: what makes them buy now?
UnverifiedLaunch of a new anime season or title tie-in, and fans wanting a real-time relationship with a favorite character.
Workflow: what inputs become what output?
UnverifiedPick a title on LINE, enter the story world, chat with a character who keeps personality, memory and daily rhythm and replies late when busy or asleep.
Distribution: how it reaches customers
UnverifiedDistributed through LINE with per-anime tie-ups announced via press releases.
Funding history and coverage
| Round date | Stage | Amount | Investors | Source |
|---|---|---|---|---|
| 2025-11-26 | Seed | — | Domestic and overseas investors incl. Crunchyroll founder | news.google.com |
Profiles summarize public reporting and company websites. Business-model notes are MaxBC's reading of that material, not confirmed facts; unknowns are left blank rather than guessed. Updated 2026-10-13.