What it sells
Game-based learning.
Business model breakdown
Buyer: who owns the budget?
UnverifiedSchool heads, teachers and school networks (Italian schools for Joy and Sirius); companies for the LUMiA AI literacy program.
Trigger: what makes them buy now?
UnverifiedSchools want engaging, research-based alternatives to traditional teaching, e.g. mission-based humanities lessons for secondary students.
Workflow: what inputs become what output?
Teachers use ready-to-use, customizable mission-based resources to run lessons in Italian, Latin, History, Philosophy and Art History.
Economics: what it saves and how it charges
UnverifiedSocial-benefit company selling playful-learning products to schools and organizations; no figures published. Claims 10,000+ students and 100+ schools reached.
Distribution: how it reaches customers
UnverifiedDirect to schools and organizations through a contact form; platform hosted at app-sirius.it.
Funding history and coverage
| Round date | Stage | Amount | Investors | Source |
|---|---|---|---|---|
| 2026-06-15 | — | €1.3M | — | news.google.com |
Profiles summarize public reporting and company websites. Business-model notes are MaxBC's reading of that material, not confirmed facts; unknowns are left blank rather than guessed. Updated 2026-10-12.