What it sells
AI-native interactive learning app for children ages 5-12 that turns any question into a choose-and-explore 'expedition', with a teacher side (Homeroom) for schools.
Business model breakdown
Buyer: who owns the budget?
UnverifiedParents for consumer use; teachers or school/district leaders for classroom use.
Trigger: what makes them buy now?
UnverifiedParents want screen time that builds thinking skills rather than passive viewing, and children ask questions that can be turned into a tailored interactive expedition in under a minute; schools can request pilots.
Workflow: what inputs become what output?
Teachers create, personalize and assign expeditions in Homeroom; students explore, participate and reflect; teacher sees insights.
Economics: what it saves and how it charges
UnverifiedConsumer app with a free start; schools and districts handled through pilots and tailored rollouts. Paid plan terms are not published on the pages read.
Distribution: how it reaches customers
Free self-serve app on iOS, Android and web ('Get started for free'), school pilots via educators page.
Funding history and coverage
| Round date | Stage | Amount | Investors | Source |
|---|---|---|---|---|
| 2026-01-23 | Pre-seed | $5M | — | news.google.com |
Profiles summarize public reporting and company websites. Business-model notes are MaxBC's reading of that material, not confirmed facts; unknowns are left blank rather than guessed. Updated 2026-10-13.