What it sells
Real-time multiplayer gaming.
Business model breakdown
Buyer: who owns the budget?
Individual adult players (18+, iPhone, US states where real-money skill games are allowed) paying by Apple Pay, Visa or Mastercard; no business buyer.
Trigger: what makes them buy now?
New-player offer: deposit $10, play with $20 (100% match).
Workflow: what inputs become what output?
Download app, deposit $10, play a match, cash out in seconds to the card.
Economics: what it saves and how it charges
Platform fee taken from the entry-fee prize pool of each contest; site claims $10M+ paid out.
Distribution: how it reaches customers
Consumer self-serve via the iOS App Store.
Funding history and coverage
| Round date | Stage | Amount | Investors | Source |
|---|---|---|---|---|
| 2026-10-02 | Seed | $2.5M | — | news.google.com |
Profiles summarize public reporting and company websites. Business-model notes are MaxBC's reading of that material, not confirmed facts; unknowns are left blank rather than guessed. Updated 2026-10-12.