What it sells
Create, edit, and share procedural material graphs.
Business model breakdown
Buyer: who owns the budget?
UnverifiedIndividual 3D artists and studios (Unreal Engine users); Studio licence per seat.
Workflow: what inputs become what output?
Build PBR materials and VFX textures from composable GPU shader nodes, share graph snapshots, live-sync to Unreal, and use Claude or Codex via MCP to author custom nodes.
Economics: what it saves and how it charges
Seat licence tiered by company revenue/funding, with hosted services (agent usage, cloud MCP render minutes, bitmap storage) billed separately.
Distribution: how it reaches customers
Self-serve web editor with early access, docs and Discord community.
Funding history and coverage
| Round date | Stage | Amount | Investors | Source |
|---|---|---|---|---|
| — | Y Combinator Winter 2023 | — | Y Combinator | ycombinator.com |
Profiles summarize public reporting and company websites. Business-model notes are MaxBC's reading of that material, not confirmed facts; unknowns are left blank rather than guessed. Updated 2026-10-12.