卖什么
面向下一代游戏的端侧AI平台。
商业模式拆解
买家:谁掌握预算?
未核实Game studio and publisher creative/technology directors who would license Digital Actor tech for NPCs; today the paying party is the player buying the Steam game.
触发点:什么让他们现在购买?
未核实Studios want conversational NPCs without per-player cloud inference cost and latency, and without losing authored story control.
工作流:什么输入变成什么输出?
Players speak to AI-driven "Digital Actor" characters in real time; the character holds its role and answers in character while the scene still follows the writers' narrative beats (demo: Pressure Point, talking an officer through a decision on a submarine).
经济账:省了什么,怎么收费?
未核实Runs on local/on-device models (Gemma 4 cited in the demo) so there is no datacenter round-trip cost or lag per player; revenue shown so far is from its own Steam title via Iconic Originals; no licensing model published.
渠道:怎么接触到客户?
未核实Direct to players via Steam; platform for third-party developers not described on the page read.
融资历史与报道
| 融资日期 | 轮次 | 金额 | 投资方 | 来源 |
|---|---|---|---|---|
| 2025-12-15 | — | €11M | — | news.google.com |
档案汇总自公开报道和公司官网。商业模式部分是 MaxBC 对这些材料的解读,不是已确认的事实;未知之处留空,不作猜测。 更新于 2026-10-13.