卖什么
Create, Share, Play Mobile Games on the iPad.
商业模式拆解
买家:谁掌握预算?
Individual iPad users (hobbyists, students, indie developers) and schools/educators.
触发点:什么让他们现在购买?
未核实Wanting to make and publish 2D games without writing code; classes teaching coding through game design.
工作流:什么输入变成什么输出?
Drag-and-drop scenes, node-based behaviors, built-in physics, real-time testing, then publish to the App Store or the hyperPad Hub community.
经济账:省了什么,怎么收费?
One-time paid app ($14.99), free Starter version as funnel, education volume discounts; creators keep 100% of royalties.
渠道:怎么接触到客户?
App Store downloads, Apple School Manager for schools, community hub, forum and blog.
融资历史与报道
| 融资日期 | 轮次 | 金额 | 投资方 | 来源 |
|---|---|---|---|---|
| — | YC 2014 夏季 | — | Y Combinator | ycombinator.com |
档案汇总自公开报道和公司官网。商业模式部分是 MaxBC 对这些材料的解读,不是已确认的事实;未知之处留空,不作猜测。 更新于 2026-10-12.