卖什么
Our platform enables creators to build experiences, games, and worlds…
商业模式拆解
买家:谁掌握预算?
未核实Players (consumers) via in-app purchases; for acquisitions, founders of social games sell their studios to Pocket Worlds.
触发点:什么让他们现在购买?
未核实Players seeking social avatar worlds and communities; acquisition targets seek an operator for a live social game.
工作流:什么输入变成什么输出?
Acquire and operate live social worlds (Highrise, Everskies, Hotel Hideaway) using shared World Engine tools for content creation, analytics, marketing, safety and live ops.
经济账:省了什么,怎么收费?
未核实Operates free-to-play social games; claims 100M+ registered, 1.8M+ MAU and 200K+ monthly creators; creator economy within Highrise. Monetisation specifics not stated.
渠道:怎么接触到客户?
Mobile app stores (iOS and Android) and social/TikTok community growth; M&A of additional social games.
融资历史与报道
| 融资日期 | 轮次 | 金额 | 投资方 | 来源 |
|---|---|---|---|---|
| — | YC 2018 夏季 | — | Y Combinator | ycombinator.com |
档案汇总自公开报道和公司官网。商业模式部分是 MaxBC 对这些材料的解读,不是已确认的事实;未知之处留空,不作猜测。 更新于 2026-10-12.