What it sells
Console-quality gaming in the browser.
Business model breakdown
Buyer: who owns the budget?
UnverifiedGame developers and publishers (supply side) choose the platform; players are free-to-play users.
Trigger: what makes them buy now?
App-store fees and install friction; developers want a direct customer relationship and cheaper user acquisition.
Workflow: what inputs become what output?
Developers submit via a submission guide, ship one cross-device browser build with the platform SDK and analytics; players launch games from shareable links with no install.
Economics: what it saves and how it charges
Platform takes a revenue share ("industry leading") and offers development funding; supports all business models with lower fees than app stores.
Distribution: how it reaches customers
Curated launch portfolio targeting select titles, with marketing/UA support; platform launches 2027.
Funding history and coverage
| Round date | Stage | Amount | Investors | Source |
|---|---|---|---|---|
| 2026-08-24 | — | €5M | — | news.google.com |
Profiles summarize public reporting and company websites. Business-model notes are MaxBC's reading of that material, not confirmed facts; unknowns are left blank rather than guessed. Updated 2026-10-13.