卖什么
在浏览器中提供主机级游戏体验。
商业模式拆解
买家:谁掌握预算?
未核实Game developers and publishers (supply side) choose the platform; players are free-to-play users.
触发点:什么让他们现在购买?
App-store fees and install friction; developers want a direct customer relationship and cheaper user acquisition.
工作流:什么输入变成什么输出?
Developers submit via a submission guide, ship one cross-device browser build with the platform SDK and analytics; players launch games from shareable links with no install.
经济账:省了什么,怎么收费?
Platform takes a revenue share ("industry leading") and offers development funding; supports all business models with lower fees than app stores.
渠道:怎么接触到客户?
Curated launch portfolio targeting select titles, with marketing/UA support; platform launches 2027.
融资历史与报道
| 融资日期 | 轮次 | 金额 | 投资方 | 来源 |
|---|---|---|---|---|
| 2026-08-24 | — | €5M | — | news.google.com |
档案汇总自公开报道和公司官网。商业模式部分是 MaxBC 对这些材料的解读,不是已确认的事实;未知之处留空,不作猜测。 更新于 2026-10-13.