What it sells
AI companions with face, voice and memory.
Business model breakdown
Buyer: who owns the budget?
Consumers (free to start) and creators, brands and builders on a waitlist.
Workflow: what inputs become what output?
User talks one-on-one with Maya, a character with real-time voice, Live2D generative animation and tiered memory; creators/brands can license characters as mascots, streamer co-hosts or game buddies.
Economics: what it saves and how it charges
UnverifiedFree consumer entry; B2B/creator offering via waitlist; monetization not specified.
Distribution: how it reaches customers
Self-serve web/phone app plus Discord community and waitlist for creators and companies.
Funding history and coverage
| Round date | Stage | Amount | Investors | Source |
|---|---|---|---|---|
| 2026-09-29 | Pre-seed | €500K | — | news.google.com |
Profiles summarize public reporting and company websites. Business-model notes are MaxBC's reading of that material, not confirmed facts; unknowns are left blank rather than guessed. Updated 2026-10-12.