卖什么
具备面孔、声音和记忆的AI陪伴。
商业模式拆解
买家:谁掌握预算?
Consumers (free to start) and creators, brands and builders on a waitlist.
工作流:什么输入变成什么输出?
User talks one-on-one with Maya, a character with real-time voice, Live2D generative animation and tiered memory; creators/brands can license characters as mascots, streamer co-hosts or game buddies.
经济账:省了什么,怎么收费?
未核实Free consumer entry; B2B/creator offering via waitlist; monetization not specified.
渠道:怎么接触到客户?
Self-serve web/phone app plus Discord community and waitlist for creators and companies.
融资历史与报道
| 融资日期 | 轮次 | 金额 | 投资方 | 来源 |
|---|---|---|---|---|
| 2026-09-29 | 种子前 | €500K | — | news.google.com |
档案汇总自公开报道和公司官网。商业模式部分是 MaxBC 对这些材料的解读,不是已确认的事实;未知之处留空,不作猜测。 更新于 2026-10-12.