What it sells
Game development and live ops technology.
Business model breakdown
Buyer: who owns the budget?
UnverifiedStudio founders, producers or technical leads at game studios.
Trigger: what makes them buy now?
UnverifiedA studio moving from prototype to launch needs market benchmarks, playtests/QA before release and scalable multiplayer and analytics; the free plan caps at 100 MAU and 1 game, which pushes growing games onto paid tiers.
Workflow: what inputs become what output?
Research the market with Dataduck, run playtests and QA with Protokite, then build and operate multiplayer backend with Flock.
Economics: what it saves and how it charges
SaaS subscriptions tiered by games, monthly active users and storage, plus pay-per-use on-demand services (playtest sessions, market reports, QA).
Distribution: how it reaches customers
Self-serve signup ("Create Free Account", "Start Building"), with documentation and a contact form for custom packages.
Funding history and coverage
| Round date | Stage | Amount | Investors | Source |
|---|---|---|---|---|
| 2025-12-08 | — | $480K | — | news.google.com |
Profiles summarize public reporting and company websites. Business-model notes are MaxBC's reading of that material, not confirmed facts; unknowns are left blank rather than guessed. Updated 2026-10-12.