卖什么
游戏开发与运营技术。
商业模式拆解
买家:谁掌握预算?
未核实Studio founders, producers or technical leads at game studios.
触发点:什么让他们现在购买?
未核实A studio moving from prototype to launch needs market benchmarks, playtests/QA before release and scalable multiplayer and analytics; the free plan caps at 100 MAU and 1 game, which pushes growing games onto paid tiers.
工作流:什么输入变成什么输出?
Research the market with Dataduck, run playtests and QA with Protokite, then build and operate multiplayer backend with Flock.
经济账:省了什么,怎么收费?
SaaS subscriptions tiered by games, monthly active users and storage, plus pay-per-use on-demand services (playtest sessions, market reports, QA).
渠道:怎么接触到客户?
Self-serve signup ("Create Free Account", "Start Building"), with documentation and a contact form for custom packages.
融资历史与报道
| 融资日期 | 轮次 | 金额 | 投资方 | 来源 |
|---|---|---|---|---|
| 2025-12-08 | — | $480K | — | news.google.com |
档案汇总自公开报道和公司官网。商业模式部分是 MaxBC 对这些材料的解读,不是已确认的事实;未知之处留空,不作猜测。 更新于 2026-10-12.