What it sells
AI agents that automate game marketing.
Business model breakdown
Buyer: who owns the budget?
UnverifiedHead of UA / user-acquisition and creative marketing leads at mobile game studios.
Trigger: what makes them buy now?
97% of ads fail and creative fatigue; studios say they need 30+ new concepts per month to compete.
Workflow: what inputs become what output?
Agents study the game and UA performance, then design, code and iterate playable and video ads; Sett's team runs the agents and the customer approves output; deployment agents coming soon.
Economics: what it saves and how it charges
UnverifiedManaged agent service: Sett's team runs the agents and the customer's UA team approves output; value claim is more creative concepts tested (30+ per month needed, 97% of ads fail). Fee model not stated.
Distribution: how it reaches customers
Demo-led (Get a demo).
Funding history and coverage
| Round date | Stage | Amount | Investors | Source |
|---|---|---|---|---|
| 2026-03-29 | Series B | $30M | — | news.google.com |
Profiles summarize public reporting and company websites. Business-model notes are MaxBC's reading of that material, not confirmed facts; unknowns are left blank rather than guessed. Updated 2026-10-12.