What it sells
Rethinks how premium games are sold.
Business model breakdown
Buyer: who owns the budget?
UnverifiedIndependent game developers/publishers who submit builds (Shipmate); consumers buy games under POPA.
Trigger: what makes them buy now?
Platform certification, storefront requirements, ratings and metadata between finished build and live product page; Shipmate flags likely rejections before the platform does.
Workflow: what inputs become what output?
Shipmate: upload build and description once, mapped to each platform's requirements, per-platform checklists, flags likely rejections (Steam, iOS, Android).
Economics: what it saves and how it charges
Pay Once, Play Anywhere premium games with no heavy in-game monetisation; also publishing tools.
Distribution: how it reaches customers
UnverifiedGames sold through Steam, Epic, App Store, Google Play and PlayStation Store.
Funding history and coverage
| Round date | Stage | Amount | Investors | Source |
|---|---|---|---|---|
| 2026-01-29 | — | $6.5M | — | news.google.com |
Profiles summarize public reporting and company websites. Business-model notes are MaxBC's reading of that material, not confirmed facts; unknowns are left blank rather than guessed. Updated 2026-10-12.