卖什么
重塑精品游戏的销售方式。
商业模式拆解
买家:谁掌握预算?
未核实Independent game developers/publishers who submit builds (Shipmate); consumers buy games under POPA.
触发点:什么让他们现在购买?
Platform certification, storefront requirements, ratings and metadata between finished build and live product page; Shipmate flags likely rejections before the platform does.
工作流:什么输入变成什么输出?
Shipmate: upload build and description once, mapped to each platform's requirements, per-platform checklists, flags likely rejections (Steam, iOS, Android).
经济账:省了什么,怎么收费?
Pay Once, Play Anywhere premium games with no heavy in-game monetisation; also publishing tools.
渠道:怎么接触到客户?
未核实Games sold through Steam, Epic, App Store, Google Play and PlayStation Store.
融资历史与报道
| 融资日期 | 轮次 | 金额 | 投资方 | 来源 |
|---|---|---|---|---|
| 2026-01-29 | — | $6.5M | — | news.google.com |
档案汇总自公开报道和公司官网。商业模式部分是 MaxBC 对这些材料的解读,不是已确认的事实;未知之处留空,不作猜测。 更新于 2026-10-12.