What it sells
Social Infrastructure for Games; Makers of Nakama game server, Satori…
Business model breakdown
Buyer: who owns the budget?
Game studios (engineering leads/CTOs and LiveOps teams); named customers include Kwalee and Loom Games (Pixel Flow, 10M+ players).
Trigger: what makes them buy now?
UnverifiedNeed a scalable multiplayer/social backend and LiveOps without building it in-house; scaling a hit game.
Workflow: what inputs become what output?
Studios build with open-source Nakama (accounts, matchmaking, chat, server modules), add Hiro meta-game features and Satori LiveOps (events, audiences, feature flags, experiments), and run them on managed Heroic Cloud.
Economics: what it saves and how it charges
Open-core: free open-source Nakama, paid managed Heroic Cloud priced by CPU/database size per month with no DAU/MAU/CCU limits, plus support and private cloud.
Distribution: how it reaches customers
Self-serve cloud sign-up and OSS download, with sales contact for private cloud, bespoke pricing and support; partner program.
Funding history and coverage
| Round date | Stage | Amount | Investors | Source |
|---|---|---|---|---|
| — | Y Combinator Summer 2015 | — | Y Combinator | ycombinator.com |
Profiles summarize public reporting and company websites. Business-model notes are MaxBC's reading of that material, not confirmed facts; unknowns are left blank rather than guessed. Updated 2026-10-12.