卖什么
Social Infrastructure for Games; Makers of Nakama game server, Satori…
商业模式拆解
买家:谁掌握预算?
Game studios (engineering leads/CTOs and LiveOps teams); named customers include Kwalee and Loom Games (Pixel Flow, 10M+ players).
触发点:什么让他们现在购买?
未核实Need a scalable multiplayer/social backend and LiveOps without building it in-house; scaling a hit game.
工作流:什么输入变成什么输出?
Studios build with open-source Nakama (accounts, matchmaking, chat, server modules), add Hiro meta-game features and Satori LiveOps (events, audiences, feature flags, experiments), and run them on managed Heroic Cloud.
经济账:省了什么,怎么收费?
Open-core: free open-source Nakama, paid managed Heroic Cloud priced by CPU/database size per month with no DAU/MAU/CCU limits, plus support and private cloud.
渠道:怎么接触到客户?
Self-serve cloud sign-up and OSS download, with sales contact for private cloud, bespoke pricing and support; partner program.
融资历史与报道
| 融资日期 | 轮次 | 金额 | 投资方 | 来源 |
|---|---|---|---|---|
| — | YC 2015 夏季 | — | Y Combinator | ycombinator.com |
档案汇总自公开报道和公司官网。商业模式部分是 MaxBC 对这些材料的解读,不是已确认的事实;未知之处留空,不作猜测。 更新于 2026-10-12.