What it sells
Mashup any game
Business model breakdown
Buyer: who owns the budget?
UnverifiedIndividual gamers (free consumer app, no payer); no paying buyer visible.
Trigger: what makes them buy now?
UnverifiedGamers wanting to combine games they already own into mashups and play with friends without mod setup.
Workflow: what inputs become what output?
Download app, pick a mashup, press Play (installs mods and launches the game), share invite link for multiplayer; creators prompt a coding agent to build and publish mashups.
Economics: what it saves and how it charges
Free to users; no monetization stated. Mashups run on games the user already owns.
Distribution: how it reaches customers
Free Windows download, invite links, community mashup publishing.
Funding history and coverage
| Round date | Stage | Amount | Investors | Source |
|---|---|---|---|---|
| — | Y Combinator Fall 2026 | — | Y Combinator | ycombinator.com |
Profiles summarize public reporting and company websites. Business-model notes are MaxBC's reading of that material, not confirmed facts; unknowns are left blank rather than guessed. Updated 2026-10-12.