What it sells
Play the latest games in your browser with no downloads
Business model breakdown
Buyer: who owns the budget?
UnverifiedPlayers (free) and game developers/studios who publish on the platform; consumers do not pay to play.
Trigger: what makes them buy now?
UnverifiedDevelopers want web distribution to every browser without app-store 30% cuts; players want instant play without downloads.
Workflow: what inputs become what output?
Developer imports the Wavedash SDK into a Unity/Godot/Unreal/Three.js game, uploads the build, and Wavedash hosts it with cloud saves, multiplayer, achievements and analytics; players launch in a browser.
Economics: what it saves and how it charges
Takes 10% of in-game purchases (vs 30% on app stores/Steam); separate Creator Fund pool paid by share of eligible playtime, with no marketplace fee on fund money.
Distribution: how it reaches customers
Two-sided web marketplace; self-serve developer accounts, free to start.
Funding history and coverage
| Round date | Stage | Amount | Investors | Source |
|---|---|---|---|---|
| — | Y Combinator Spring 2025 | — | Y Combinator | ycombinator.com |
Profiles summarize public reporting and company websites. Business-model notes are MaxBC's reading of that material, not confirmed facts; unknowns are left blank rather than guessed. Updated 2026-10-12.