卖什么
Play the latest games in your browser with no downloads
商业模式拆解
买家:谁掌握预算?
未核实Players (free) and game developers/studios who publish on the platform; consumers do not pay to play.
触发点:什么让他们现在购买?
未核实Developers want web distribution to every browser without app-store 30% cuts; players want instant play without downloads.
工作流:什么输入变成什么输出?
Developer imports the Wavedash SDK into a Unity/Godot/Unreal/Three.js game, uploads the build, and Wavedash hosts it with cloud saves, multiplayer, achievements and analytics; players launch in a browser.
经济账:省了什么,怎么收费?
Takes 10% of in-game purchases (vs 30% on app stores/Steam); separate Creator Fund pool paid by share of eligible playtime, with no marketplace fee on fund money.
渠道:怎么接触到客户?
Two-sided web marketplace; self-serve developer accounts, free to start.
融资历史与报道
| 融资日期 | 轮次 | 金额 | 投资方 | 来源 |
|---|---|---|---|---|
| — | YC 2025 春季 | — | Y Combinator | ycombinator.com |
档案汇总自公开报道和公司官网。商业模式部分是 MaxBC 对这些材料的解读,不是已确认的事实;未知之处留空,不作猜测。 更新于 2026-10-12.