卖什么
Japanese creative company producing original IP characters (e.g. Nyantsubu), games (incl. Roblox) and software.
商业模式拆解
买家:谁掌握预算?
未核实Licensing and brand partners buying character IP/collab work, plus end users of the games; no formal buyer role stated.
触发点:什么让他们现在购买?
未核实Brands and creators wanting SNS-native characters, goods and game experiences without building their own IP.
工作流:什么输入变成什么输出?
Build characters on social media with content creators and a producer team, then extend into goods, events, websites and games on global platforms such as Roblox.
经济账:省了什么,怎么收费?
未核实Character licensing and merchandise, game revenue, and software development; vision of reaching 10M users by 2029.
渠道:怎么接触到客户?
Characters are seeded on social media (SNS), then extended to goods, events and games on global platforms (Roblox); business inquiries via contact form for collaborations.
融资历史与报道
| 融资日期 | 轮次 | 金额 | 投资方 | 来源 |
|---|---|---|---|---|
| 2025-11-25 | 种子轮 | 1億円 | — | news.google.com |
档案汇总自公开报道和公司官网。商业模式部分是 MaxBC 对这些材料的解读,不是已确认的事实;未知之处留空,不作猜测。 更新于 2026-10-13.