卖什么
创作者经济平台。
商业模式拆解
买家:谁掌握预算?
Brand/marketing managers at game publishers and F&B/FMCG brands (clients include Tencent Games, Garena, Genshin Impact, McDonald's, KFC, Mountain Dew).
触发点:什么让他们现在购买?
Brands want fast reach to Malaysian TikTok audiences (2.5M daily reach, 300M+ monthly views) for game launches and campaigns.
工作流:什么输入变成什么输出?
KOL selection aligned with brand message, content planning and scriptwriting, video production, posting and insights; plus live commerce, short dramas and creator incubation.
经济账:省了什么,怎么收费?
未核实Agency-style paid partnerships between brands and managed creators (3,000+ TikTokers, 100M+ followers); fee/commission split not stated.
渠道:怎么接触到客户?
Direct sales via enquiry email/phone; brand and creator sign-up ("I am a brand" / "I am a creator").
融资历史与报道
| 融资日期 | 轮次 | 金额 | 投资方 | 来源 |
|---|---|---|---|---|
| 2025-11-03 | A 轮 | US$5mil | Kairous Capital (lead) | news.google.com |
档案汇总自公开报道和公司官网。商业模式部分是 MaxBC 对这些材料的解读,不是已确认的事实;未知之处留空,不作猜测。 更新于 2026-10-13.